
Character Sculpt — ZBrush, Blender
Mira: A Study in Curls
Mira started as a curly-hair study and grew into a character for a game I'm developing. Her hand-painted normal maps keep the skin and clothing as stylized as her curls.
Mira: A Study in Curls
Character Sculpt — ZBrush, Blender
What went into it
- Varied coil size and noise to push the hair away from realism and toward an animated silhouette.
- Painted the normal maps by hand, shown before and after on her unwrapped jacket.
- Carried the same stylization through her hair, skin, and clothing.
Views and process
Mira hair and material close-up Mira full-character stylized render Mira full-character painterly render Mira's jacket UV before the painted normal maps Mira's jacket UV after the painted normal maps A development in curls: hair study variations Mira graphic hair treatment study Mira hair and lighting study
