Mira, a stylized character with cartoony curls

Character Sculpt — ZBrush, Blender

Mira: A Study in Curls

Mira started as a curly-hair study and grew into a character for a game I'm developing. Her hand-painted normal maps keep the skin and clothing as stylized as her curls.

Mira: A Study in Curls

Character Sculpt — ZBrush, Blender

What went into it

  • Varied coil size and noise to push the hair away from realism and toward an animated silhouette.
  • Painted the normal maps by hand, shown before and after on her unwrapped jacket.
  • Carried the same stylization through her hair, skin, and clothing.
Mira, a stylized character with cartoony curls

Views and process